AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games on Android in Saudi Arabia Q2 2024
Discover the performance of the top 5 hybridcasual games on Android in Saudi Arabia during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 hybridcasual games on the Android platform in Saudi Arabia displayed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed overview of their trends, based on data from Sensor Tower.
Pizza Ready! by Supercent, Inc. saw a consistent performance throughout the quarter. Weekly downloads started strong with over 49K in the first week of April and fluctuated slightly, ending at around 42K by the end of June. Revenue peaked at $338 in the first week of April and saw a gradual decline, settling at $174 in the final week of June. The game also experienced a steady increase in weekly active users, rising from 168.7K to 264.9K.
Race Master 3D - Car Racing from SayGames Ltd showed a promising trend in weekly downloads, starting at 25.5K and reaching a peak of 39.1K in mid-June. Revenue fluctuated modestly, with the highest being $152 in early June. The game maintained a steady rise in weekly active users, increasing from 148.6K to 180.8K by the end of the quarter.
Car Race 3D: Car Racing by Zego Studio demonstrated consistent weekly downloads, starting at 18.7K and peaking at 25.3K in late May. Revenue remained minimal, with a slight peak at $57 in mid-June. The game’s active users saw a gradual increase from 43.8K to 57.5K over the quarter.
Block Craft 3D:Building Game from Wildlife Studios experienced fluctuating downloads, starting at 29.3K and ending at 25.6K. Revenue showed minor peaks, with the highest being $123 in the second week of April. The game’s active users varied, starting at 184.2K and ending at 178.1K, with a noticeable dip in mid-May.
Stick Party 234 MiniGames by PlayMax Game Studio had a steady increase in weekly downloads, beginning at 19.5K and reaching 26.1K by the end of June. Revenue saw small but consistent growth, peaking at $76 in the final week of the quarter. The game’s active users also increased, from 182.1K to 221.6K.
For more detailed insights and data on these games, visit Sensor Tower.